I'm Avissa Bigdelli
I am passionate about designing for better interactions; I also love to investigate user behaviour and experience when interacting with a design, be it a tangible object or a digital product or even a concept. I am energetic and enjoy working in multidisciplinary environment because it gives me a chance to learn new things. I love traveling and learning about different cultures and seeing the world around me because I believe that it has a positive impact on my design decisions and allows me to design for a wider and a more international audience.
Digital libraries for kids, tweens, and teens have been designed by the digital immigrants and the main objective has been to give access to as many materials as possible. If having an infrastructure that is bug-free and gives access to an ever-growing content is the first step, then designing it to adhere to the needs of the digital natives is the logical next step.
Herrgårdens woman society (HKF) is an NGO for immigrant woman in Malmö. They are working towards breaking the cultural, lingual, and other barriers in order to connect the members to the Swedish environment that has adopted them as citizens.
Code name Caposhi is a work-in-progress that aims to combine the idea of a physical shopping centre with the perks of being online. For any online service to be user friendly, it needs to be seamless across devices.
In the world where there are many platforms to comb through when deciding on activities during our travels, having a smart system that knows us and can do all of the research for us, gives us the advantage to enjoy an experience that is customized only for us.
Prioritizing and planning is an integral part of any design project. Designers usually use a multiple apps to help them organize during the length of a project. GoalPost aims to combine the features of different organizing apps into one.
UX-Classify is a tool for User Experience designers and Interaction Designers to have card sorting experiments which allows experiment attendees to take the experiment remotely.
An AR game that aims to bring in a traffic of people into the neighbourhood called Rosengård.
And Yet It Moves! Is a game that has a unique take on what a game environment and games rules should be.
There are issues in the world that can be addressed actively and/or passively. With FreeInside concept, we are able to take a more passive stance by giving our target audience as alternative solution that can trigger the independent formation of opinions and moral judgement. FreeInside is a diffrent look at production and consumption of bottled water.
Reconsidering classical ways of poets sharing their poems with the audience by turning a poem into a piece that allows the audience to participate in the making of a poem.
Terms and Conditions Chair is a chair that is meant to poke and provoke users to reflect on the habit of not reading the Terms and Conditions and just clicking the “Agree” button.
Kranen a building in the Western Harbor neighborhood (Västra Hamnen) that is currently being used by Malmö University. It is the school of Arts and Communications. But it started its life as a shipyard. Therefore, it is a very large and maze like building that is quite hard to navigate.
This is a service design project that aims to investigate the cultural behaviours, needs, and preferences surrounding shopping in southern Sweden.
Creating a unified look and feel for all wizards in both shop owner’s end and shoppers end.
Research and design of an appropriate wizard that helps the users navigate easier and have a clear overview of the process.